overview
Unveil the masterpiece within you and let the world bear witness to your brilliance
ESCENA is an esteemed institution encouraging and inspiring individuals from diverse backgrounds to unleash their creativity. The college is known for its exceptional ability to develop raw talent and transform it into a work of artistic brilliance.
ESCENA provides a range of comprehensive programs that cover 2D and 3D animation, concept art, illustration, comics, and scriptwriting. These programs are designed to help students explore their creativity to the fullest. ESCENA believes that the best way to learn is through creation. Their “Project-Based Learning System” motivates students to engage in the development of animated short films, video games and comics.
The faculty at ESCENA is composed of highly skilled professionals and accomplished artists with extensive practical experience and technical expertise. Bringing their knowledge into the classroom allows students to flourish in their artistic styles. Modern facilities equipped with state-of-the-art technology and well-equipped studios facilitate artistic growth in the environment. They serve as the perfect canvas for bringing any creative vision to life.
Be part of a dynamic artistic haven where students can explore and elevate their creative talents to new heights. Embrace your inner magic and embark on an extraordinary creative journey at ESCENA.
STUDENT GALLERY
Latest artwork and projects from students

Learn from industry experts

Job focused career training support

Create a professional portfolio

With state-of-the-art facilities and equipment
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University Pathways
Your Pathway to Success
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courses
Study areas for this college
Asset creation On-campus
Think Tank’s mentorship is designed to help artists that have previous training and/or experience brush up on their skills and produce a viable demo reel. Each student is assigned a personal, state-of-the-art workstation. During your time on campus, you will have access to 4-months of guidance from an industry professional to create and polish your demo reel.
Vancouver, Canada
12 Months
February | June | October
International Students: $50,800 CAD
Canadian Students: $38,400 CAD
asset creation Online
Asset Creation is a term used in the CG industry for the creation of all bits and pieces, both big and small, used in Film and Games. This Asset Creation program is designed to train working artists in the CG Industry for the roles of Props & Environments for Film, Characters & Creatures for Film, Environments for Games as well as Characters & Creatures for Games.
Online
16 Months
February | June | October
$15,840 CAD
If you pay for all 4 terms upfront, you will receive 5% off.
Mentorship
Think Tank’s mentorship is designed to help artists that have previous training and/or experience brush up on their skills and produce a viable demo reel. Each student is assigned a personal, state-of-the-art workstation. During your time on campus, you will have access to 4-months of guidance from an industry professional to create and polish your demo reel.
Vancouver, Canada
4 Months
February | June | October
International Students: $16,500 CAD
Canadian Students: $12,500 CAD
Bachelor’s Degree in Digital Animation
Bachelor’s Degree in Illustration and Concept Art
Diploma in 3D Character Creation Senior level
Diploma in 3D Character Creation Trainee level
Diploma in Animation Senior level
Diploma in Animation Trainee level
Diploma in Complete 3D Character Creation
Diploma in Complete Animation
Diploma in Complete Illustration
Diploma in Complete Motion Graphics
Diploma in Complete Video Games
Diploma in Illustration Senior level
Diploma in Illustration Trainee level
Diploma in Motion Graphics Senior level
Diploma in Motion Graphics Trainee level
Diploma in Video Games Senior level
Diploma in Video Games Trainee level
Mentors
Learn from industry experts

Andres Palma
Andrés Palma, the academic director for ESCENA, is a trained Plastic Arts professional with experience as a 3D producer and director. He founded Poliedro, an animation and post-production studio. He partnered with Technicolor to establish the first branch of the Moving Picture Company in Latin America as a strategic partner.

Gabriela Zermeño
Gabriela Zermeño is an animator and illustrator specializing in editorial illustration, with a background in design for graphic communication. She has worked with notable publishers such as Cambridge University Press, MacMillan, Cottage Door Press, StoryTime Magazine, Blooberry, Sesame Workshop, OhMyDisney, and Cartoon Network.

Raúl Sánchez
Raúl Sánchez, a digital sculptor and 3D modeler hails from Atlanta, Georgia, and is greatly inspired by science fiction and horror. He began his career while still a student, working as a 3D modeler for the game Alien Raider by Holaboss Games. This opportunity led to work at significant Mexican studios such as Poliedro, Rev Arts, and Lemon Films. He has worked as a digital sculptor on the sequel to Km – 31 at these studios.

Daniela Juárez
Daniela Juárez graduated from the National School of Plastic Arts with a specialization in Painting and Photogravure. With over 10 years of teaching experience, she has participated in the production of several short films and plays. Daniela has spoken at various art conferences and exhibited her work in group exhibitions.

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