STUDY LEVEL
Certificate
TUITION
$599 USD
DURATION
9 weeks
INTAKES
Jan/Apr/Jul/Oct
DELIVERY MODE
Online
about the course
What will you learn?
This course is an Intro to Unreal Engine that lets users with no experience become complete beginner-level power users with a solid understanding of the fundamental basics of working in the Unreal Editor. You will learn how to create and set up projects, customize the user interface, prepare your assets, and import assets from external sources.
This course will also teach navigation, placing and manipulating actors, asset preparation, naming conventions, and material creation. It also covers the PBR texture pipeline, the uses of different types of textures, how to represent them in Unreal, and the power of Blueprint to create a custom turntable showcasing an asset. In the middle of the course, students will be able to start in production mode and focus on creating a small scene fully assembled with basic lighting and post-processing.
student gallery
Graduate with an outstanding portfolio
Learn the fundamental basics of working in the Unreal editor.
Learn how to create and set up projects in Unreal Engine.
One year of free access to the full course.
Enjoy one-year full access to the course that includes lectures, feedback, and live Q&A recordings.
Earn a Certificate of Completion.
Earn a Certificate of Completion when you complete and turn in 80% of course assignments.
Personalized expert feedback and live Q&A.
Receive personal individual feedback on all submitted assignments from the industry’s best artist.
course structure
What will you learn?
- Navigation
- Viewport Configuration
- Project Structure
- Project Management
- Naming Conventions
- Blockout
- Reference Gathering
- Preparing Meshes for Unreal
- Importing Meshes into Unreal
- Nanite Construction
- Texture Density
- Basic Level Setup
- Nanite Creation
- Nanite Optimization
- UVing
- Baking
- Complex and Simple Nanite Assets
- Channel Packed Textures
- Nanite Painter Setup
- Master Materials and Instances
- Baking
- Lighting Setup
- Lightmaps
- Lumen
- Material Functions and Switches
- Baking Lighting
- View modes
- Cameras
- Post Processing
- Scene lighting
- Reflections
- Collisions
- High-Res Renders
- Finalize and polish
ENTRY REQUIREMENTS
What do you need to apply?
- Basic 3D experience (Modeling & Texturing)
- Maya, 3DS Max, Blender knowledge
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