STUDY LEVEL
Vocational
TUITION
From $7,999 USD
DURATION
9 months
INTAKES
Monthly
DELIVERY MODE
Online
about the course
What will you learn?
Learn 3D modeling and digital sculpting from the best and start building realistic props, creatures, and environments using Maya, Zbrush, and Substance Painter. You’ll be guided by an industry expert with years of experience working on blockbuster films and video games.
You’ll learn the latest tools and techniques used by top studios and be guided every step of the way by your industry mentor. With online classes, you can learn from the comfort of your own home, in your own time.
student gallery
Graduate with an outstanding portfolio
Be mentored by a world-class industry expert
Learn to use Maya, Zbrush and Substance Painter
Start modeling in 3D without any prior knowledge
Choose 1-on-1 or small group classes (max 4 students)
course structure
term 1
Learn 3D modeling for beginners starting with the essentials: navigating Maya’s interface, understanding professional workflows, commonly used tools, and building 3D assets from scratch. Identify differences between film and video game models by learning high poly 3D modeling techniques, then converting it for video games, and adding textures in Substance Painter.
What will you learn?
- How to set up proper workflows in Maya
- Retopolgize objects for clean line flow
- Create 3D assets from film & games
- Texture using Substance Painter
term 2
Build on your foundation with more complex exercises! Learn 3D character modeling for video games and film using human anatomy basics. Create a game-ready, fully textured 3D character with hair, clothing, and accessories. Next, you’ll get an environment concept design and use it to build a 3D environment from scratch. Finish off by texturing and lighting your environment for your portfolio.
What will you learn?
- How to create 3D characters & environments
- Set up a basic scene for rendering
- Model organic & hard surface assets
- Apply lighting & rendering techniques
term 3
Apply your character modeling skills and digitally sculpt a creature of your own using Zbrush. Detail it with skin, scales, and fur using various techniques. Play with hard surface objects like weapons, armor, and vehicles and practice creating clean, smooth surfaces. Find out how hard surface objects differ from organic models, and how to pose and render your creature for presentation.
What will you learn?
- How to apply new brush tools and techniques
- Gather references to inform your models
- Use ZModeler for hard surface modeling
- Finalize a hard surface and creature model
ENTRY REQUIREMENTS
What do you need to apply?
- Basic computer skills and min. computer specs
start your creative career today
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