STUDY LEVEL
Undergraduate
EXPERIENCE
Jan/Apr/Jul/Oct
TUITION
USD $998
DURATION
10 weeks
INTAKES
Jan/April/Jul/Oct
DELIVERY MODE
Online
School Video
This Unreal 5 Modular Environment course teaches students how to break down references and develop a list of reusable modular assets, utilizing trims, tileable and unique texture sets, and working with multiple workflows to determine the best industry-standard method. With this list, students will use Maya and Unreal Engine 5 to create a fully realized environment with portfolio screenshots.
The class will cover Unreal Engine 5, Maya (or equivalent), Substance Painter, Photoshop, Marmoset, and more. By the end of the course, students will understand modular construction and workflow creation of assets, knowledge of the Unreal 5 engine and current-day workflows for asset creation, create proper PBR textures, and generally master material creation for Unreal. Students can also compose, light, and render a scene in Unreal Engine 5. The class will cover: – Unreal Engine 5, Maya (or equivalent), Substance Painter, Photoshop, Marmoset, RizomUV
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Graduate with an outstanding portfolio

Create Beautiful Environments With UE 5
Develop a fully-realized environment, and understand modular construction and current-day workflows for asset creation in the Unreal 5 engine.

One year of free access to the full course
Enjoy one year of full course access, including lectures, feedback, and live Q&A recordings.

Earn a Certificate of Completion
Earn a Certificate of Completion when you complete and turn in 80% of course assignments.

Personalized expert feedback and live Q&A.
Receive personal individual feedback on all submitted assignments from the industry’s best artists.
What will you learn?
- Students will learn to observe multiple references and break them into repeated textures and assets. They will then begin with a basic block out of their scene, creating and using modular pieces to fill it up.
- Throughout this process, it will be essential to break up the textures into main textures, secondary, and decals. They will also look at the tools that make for the best use of modular workflows.
- Students will begin importing their initial blockout meshes into Unreal Engine 5. Students will cover basic Unreal tools, grid snapping, and building scenes using modular meshes inside Unreal. Students will also begin to flesh out their visual narrative aspects of the scene.
- Students will take the plans they made in weeks 1 and 2 to break up their models and their respective textures into two lists: ones they would like to tackle as tileable and the others as unique.
- Students will learn optimization, performance issues, and concerns when constructing scenes in Unreal Engine.
- Students will also learn about texture density and proper pixel distribution. We will also begin to discuss nanite asset creation.
- Students will learn how to create repeatable textures using Maya and Photoshop. With an emphasis on ensuring repeatability without making it obvious across large surfaces. They will first establish the normal, metalness, and ambient occlusion students will use for the final textures.
- Students will learn how to create textures using Substance Painter for tiling and unique texture sets. We will add interesting “story” elements to textures (such as wear, decay, scratches, dust, etc., that tell the story of the texture): albedo, roughness, specular, metallic, and normal maps.
- Students will also learn about managing PBR texture values, and ensuring materials follow the proper PBR rule sets.
- Students will apply their new modular skills and learn the importance of modular modeling and reuse within assets and architecture. This process will also cover applying tiling textures to the models(UV mapping) while finalizing models and creating simple shaders for models in the Unreal 5 engine.
- How to create more advanced shaders that can be used for color variation and exposing parameters in material instances.
- Students will also look at creating a master material to control most of the assets within the scene. These features will help make modular pieces look more unique and have less “tiling” inside the engine. It will also cover additional material workflows that can further expand production efficiency.
- How to add secondary details to your scene, such as wires/cables, signs, small props, and storytelling: Students will also focus on developing the visual story elements within the scene.
- Lastly, students will create additional modular models that can be used as secondary details “on top” of large modular pieces for variation and asymmetry within a scene.
- Students will begin adding lights to their Unreal scene. Students will see how to break up the repetitiveness of the scene with different lighting environments and how shadows can work to their advantage.
- At this point, students can also begin looking at the composition for final renders within the scene.
- In week 10, students will use everything they have learned to add any additional details, decals, props, and lighting to “finalize the scene.”
- Students will also learn how to take the highest quality screenshots within the Unreal Engine 5 and see how “post-process” volumes can add great interest to our scenes. Students will have 5-10 final images of the scene they created and a handful of textures/reusable assets for future scenes.
ENTRY REQUIREMENTS
- Prerequisites: Knowledge of Maya (or equivalent), ZBrush, Unreal Engine, Substance
- Recommended courses: Intro to Unreal Engine 5, Fundamentals and/or Advanced Substance for Environment Art, Shading and Material Creation in Unreal Engine
- Materials: Unreal Engine 5, Maya (or equivalent), Substance Painter, Photoshop, Marmoset, RizomUV
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