STUDY LEVEL
Undergraduate
EXPERIENCE
Jan/Apr/Jul/Oct
TUITION
USD $998
DURATION
10 weeks
INTAKES
Jan/Apr/Jul/Oct
DELIVERY MODE
Online
School Video
In this Organic World Building in UE5 course, students will create a game environment from scratch in Unreal Engine 5. Lectures will cover the entire process from start to finish: reference gathering and block out, sculpting organic assets, creating textures and shaders, incorporating set dressing, lighting and adding atmosphere, and post-processing and rendering the scene.
Along with Unreal, students will use Substance, ZBrush, and SpeedTree to create their environments and learn how to incorporate scans in a 3D environment workflow. By the end of the course, students will better understand level and environment workflows and have all the tools needed for a polished and presentation-ready game environment.
Lecture videos will use Unreal Engine 5, but students may use UE4 or UE5.
student gallery
Graduate with an outstanding portfolio

Build the world you've dreamed of in UE5
Learn to create a fully textured, game-ready environment

One year of free access to the full course
Enjoy one year of full course access, including lectures, feedback, and live Q&A recordings.

Earn a Certificate of Completion
Earn a Certificate of Completion when you complete and turn in 80% of course assignments.

Personalized expert feedback and live Q&A.
Receive personal individual feedback on all submitted assignments from the industry’s best artists.
What will you learn?
- Planning out a scope-able project
- Important factors when designing a successful environment
- How Design and Art work together to build a Game Environment
- How to gather helpful references and create a ref board
- Blocking out a scene in 3D
- Unreal 5 Intro
- Unreal 5 Landscape Overview
- Unreal 5 Landscape Master Shader Overview
- Creating Tileable Ground Texture in Substance
- Zbrush Intro
- Sculpting small/medium boulders
- How to design successful large cliff assets
- Sculpting large cliff assets
- Understanding Nanite
- Rock Polishing Tips
- ZBrush Decimation
- Creating game-ready meshes from high poly assets
- UVing and Baking Assets
- ZBrush Tiling Texture Sculpt
- High Substance Frequency Details
- Substance Base Color & Roughness
- Vertex Blending Shaders
- Height map-based shaders
- Additional Shader Add-ons
- Importance of Master Shaders/Instancing
- Foliage Methods. Sculpting, Modeling, Scans
- Utilizing Scans for small assets like grass
- Utilizing Modeling for plants
- Utilizing zBrush for trees textures cards
- Unreal Shader Setup
- Speed Tree overview
- Creating a tree in SpeedTree
- Adding variation to our assets
- Unreal Setup
- Procedural vs. Hand-Painted Unreal process
- Fundamentals of detailing a scene
- Utilizing Unreal tools to detail faster
- Emphasizing a focal point in your scene
- Storytelling with details
- Lighting Basics
- Creating Mood/Atmosphere in Unreal
- Light-maps for objects
- Setting up multiple looks with Lighting
- Final polish pass for environments
- How to push your scene beyond the class
- LUTs/Post Processing
- Rendering out screenshots
- Creating portfolio template
- Setting up Artstation
ENTRY REQUIREMENTS
- Pre-requisites: Must have a solid understanding of environment art creation and relevant software (Maya/3DsMax, ZBrush, Substance)
- Course Pre-requisites: Vegetation & Plants for Games, Environment Art for Games in Unreal Engine, Unreal Engine Modular Environments
- Materials: UE4 or UE5, 3D Modeling Package (Maya/3DS Max), Substance Designer, ZBrush, SpeedTree
TUITION FEES
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