STUDY LEVEL
Undergraduate
EXPERIENCE
Jan/Apr/Jul/Oct
TUITION
USD $998
DURATION
10 weeks
INTAKES
Jan/Apr/Jul/Oct
DELIVERY MODE
Online
School Video
This 3D Character Creation mentorship is a structured mentorship that will allow students to continue their character art journey with a new or existing project. Students will receive personalized feedback and additional instruction on advanced topics. There will be weekly live sessions for specific questions. Students will go more in-depth on various techniques for creating compelling character art. While it will be structured like a class, it will also rely heavily on personal motivation and desire. Weekly topics in the class will be flexible based on individual student goals.
Students will gain additional knowledge of the character art pipelines and process, learn to troubleshoot and solve problems, and learn to assess concept art and plan a path for success. Repetition, repetition, repetition….the only way to get better.
Please note: An application is required for acceptance into this course. Completion of the Character Creation for Film/Cinematics course is highly recommended prior to enrolling in this course.
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Graduate with an outstanding portfolio

Take your work to the next level
Learn to create a high-end, realistic 3D characters

One year of free access to the full course
Enjoy one year of full course access, including lectures, feedback, and live Q&A recordings.

Earn a Certificate of Completion
Earn a Certificate of Completion when you complete and turn in 80% of course assignments.

Personalized expert feedback and live Q&A.
Receive personal individual feedback on all submitted assignments from the industry’s best artists.
What will you learn?
- Concept Art analysis
- Planning and developing a game plan to tackle the character
- Assess and evaluate problematic areas and how to solve
- Explore additional techniques and processes for sculpting and detailing the human head
- Start early Look Dev
- XGen demonstrations
- Students will establish the hair groom
- Demonstrations of various modeling techniques that can be employed
- Analyze references and determine which modeling method is best
- Students will have an extra work week to continue to work on the head or hair or use the time to get ahead on modeling.
- No additional assignment or live session this week–just more time to work!
- Discussions on modeling techniques, UV mapping best practices, and material assignments for efficiency and flexibility
- Discussions on sculpting details in ZBrush
- Workflow demonstrations on Displacement Extraction and Rendering in Maya
- Substance Painter setup and best practices
- Advanced techniques and layer organization for flexibility and iteration speed
- Demonstration on moving mesh data successfully between different applications
- Walkthrough AiStandardSurface Shader
- Discussions on color space and color management
- Set up lighting and shaders, along with tuning things for the final render
- Review final renders and discuss where and how to improve.
- Students will have extra time to catch up and prepare final renders
- The final homework deadline and final live Q&A session will follow this week
ENTRY REQUIREMENTS
TUITION FEES
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